
An Exploration Into Human Interaction
The goal for this project was to explore how a product can respond to human behavior and express the interaction through programmed LEDs. I wanted to combine a playful form with an intelligent internal system, so the lamp keeps track of your phone placement, rewarding you for putting it away by illuminating your workspace. In addition, I wanted to push further into prototyping and programming than I had done before, developing a product that felt resolved.
Identifying The Problem
I found myself reaching for my phone constantly while trying to work — not out of need, but because it was within reach. I wanted a product that removed that temptation physically, not through willpower or app blockers.


Curating A FlowChart
To translate the lamp into a seamless experience, I mapped the interaction loops between the user and device.
Research
I surveyed 36 people about how their phones affect their focus. 61% lose an hour or more a day to phone distractions, and 53% say the mere presence of their phone pulls them away. This inspired a lamp that rewards keeping the phone out of reach, and encourages a better workflow.
Image Boards
I used image boards for both formal and textural inspiration.


Sketches
After Constructing my mood boards, I started ideating dozens of sketches.







Storyboard
Finalized Form +Function

Modeling + Render
I worked through how the internal electronics, including the Qi charging circuitry, would nest inside the lamp’s hollow form while keeping the silhouette clean. Then I rendered in KeyShot and used Vizcom for a render in context.

Manufacturing + Programming
With the design finalized, I moved into physical fabrication, 3D printing the lamp body in sections. I integrated the electronics on an Arduino Uno, combining an RGB color sensor, a Qi transmitter, a PIR sensor, and NeoPixel ring lights into a single working system. I also experimented with Claude’s AI-assisted coding tools to improve my coding efficiency.









